

(Unfortunately, I love 16:10 and 4:3 screens, but there are almost no 16:10 2ks, exactly no 16:10 4ks, and no 4:3s in either range).Ĭan it be that there are only 4 feasible options for a coding monitor right now?ģ0" 2560x1440 (97DPI, no scaling needed, no larger size is possible without lowering DPI below 96)Ĥ0" 3840x2160 (110.15 DPI, ~115% scaling) At NewEgg, at least, my size options are: 32", 40", and 43". If I want to go bigger, then, due to the DPI thing, I have no choice but to go 4k.

If I get a 30", I'll just get cheap and mature 2k. DPI issues also seem to rule out many curved monitors. The 30" size is the only sensible size for a 2k: any larger and the DPI drops below 96, any smaller and you need 2 monitors. Looking at NewEgg, it seems like there are only a few reasonable options. I want 12 pt fonts to be exactly 1/6th inch high on the screen, like they're supposed to be. I do not want text to be small I just want my machine to use more pixels to render each letter. I want my monitor to be very large, and I want my text to be extra crispy.

Sometimes I'll play a fullscreen game like Heroes of the Storm. The reason I'm asking is because it's time for a new monitor. Has anyone successfully employed DPI scaling with a 4k monitor such that the rendered text is the same size as it is on a 96 DPI screen, and there was nothing annoying? I.e. We already have a perfectly good way of specifying sizes device-independently, and pixels serve a useful other purpose). I don't even know if browsers scale pixel measurements by the system scale factor. Typically the designers only verify the styles on ~96 DPI screens, and lots of web developers think that this is a correct behavior. So those pages have different proportions at every DPI. Lots of developers lay out pages by mixing device-independent units, like em and %, with device-dependent units, like pixels. The only Linux devices I've used have all been ~96 DPI, so I've never got a chance to see how they handle other scaling factors. I've switched to all-Windows these days, I would be curious to hear from people who have used Macs with multi-DPI. My high-DPI Macs have always scaled flawlessly, but then again, I have never used macs with a multi-DPI setup.
#Mac os vmware display scale Patch#
Windows itself would try to patch over the difference with auto scaling, and it was bad. So, even though you can configure your DPI at per-device granularity on Windows, most dpi-aware apps at the time I was using a 4k didn't account for possible differences between monitors, and wouldn't, for instance, redraw to a different DPI when I sent a window onto another screen. The problem, of course, is that systems don't have DPIs: monitors do. Lots of Windows applications that are "dpi aware" ask the system for the system scale factor, which is essentially another way of specifying the system's DPI. I hypothesize that I was running into the problem of the system scale factor. It could randomly reassign the primary monitor status to any of the three monitors, again, messing with scaling. It could randomly fail to recognize one of my monitors as a previously configured device, losing my old scaling preferences. It could randomly fail to detect any one of the three monitors. If I undocked my laptop and then redocked it again the next day, all bets were off. Oh, also, for whatever reason, sometimes the damn thing didn't stay scaled. Text was far too small when unscaled, but when scaled, lots of stuff, text and non-text, was blurry. The scaling issues on Windows, at that time, were so terrible that I basically turned that thing off except when I had to test my app's appearance on that device. A few years ago, at work, I had a tertiary 30" 4k monitor (~148 DPI).
